Have you played Vectorium? Come find out why you should take a look and how you can get a chance to win a copy.
Vectorium is an exciting dual stick shooter in a mid-sized circular arena. It has a minimalist art style with bold colors and polygonal 2D shapes reminiscent of Super Hexagon. The flow-inducing electronic soundtrack seems similarly influenced by the Terry Cavanagh masterpiece. The premise is – enter one of three stages and take out dozens of enemies including an intimidating boss fight, one of which is the cleverly named Bulle’thulhu. If you manage to complete the level, you’re graded on how quickly you did so.
Pretty simple right? Well that’s just the start. You can unlock up to 15 levels as you play, each more bombastic than the last. But what really hooked me was the types of ships you could select to take into battle. The differences were so great betweeen each ship that it reminded me of the differences between fighting game characters.
The default ship is labelled “Plane” and has a shot that grows into a spreadshot as you kill more enemies. Another ship, called “Shocker” will light up anything in close proximity with a lightning-like energy. All ships have a dash and a flare. When fully stocked, you can dash six times in a row before it needs 2 seconds to refresh. The dash feels a little risky since there are enemies everwhere but the flare will dissipate any enemy bullets around you. It’s a great “get out of jail free” card and it’s treated that way – you can unleash it six times, but that’s it for the whole level.
In addition to a unique primary weapon, each ship has four unique skills. You start the level out with one and a progressively more powerful skill will get unlocked as you rack up your killcount. The Plane’s first skill is a set of missiles with a fast cooldown. The second is a rapid fire barrage of bullets. The third is a pair of powerful lasers that fire straight ahead from either side of you. The final skill is more like a barrage of missiles that fire out of six cannons perched behind you. The canons continue to fire for a long time and the cooldown is similarly long-lasting.
These projectile-based skills stand in stark contrast to Shocker’s skills. First is a large electric circle that tears into any nearby foes. Second is a smaller lightning ball that launches forward like a Hadouken from Blanka (if Blanka had projectiles). Third is a set of four medium sized lightning balls that rotate around you and shrink over time. Last is a pulsing, directed electric beam that once again stays active for some time and has a cooldown to match.
I’ve just described two out of five total ships. Slayer is a third and it’s more of a trap-based ship. These unique traits, combined with the unique bosses, produce a landscape ripe for experimentaton. I struggled on the second level until I switched to Shocker – it meant taking on more risk but the damage output was just what I needed to rip through large groups that were keeping me from the boss. As indicated, the bosses are quite the wonder as well. They look like oversized enemies but then have whole parts made up out of bullets. The second boss has a claymore-sized sword that’s made of bullets, Bulle’thulhu has similarly-formed tentacles, and there’s a majestic bird like beast with bullet-wings.
So while I’m still early in Vectorium, it feels like a game that I could experiment with for some time as I go through the fifteen levels. But we want to know what you think!
We have 5 keys for Vectorium and want to know what you think of it. Here are the instructions:
Go to the YouTube video linked above
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Comment on what interests you about Vectorium
We will select 5 random winners from the comments by Thursday May 24, 2018. If possible we’d like you to submit your thoughts afterwards. You can tweet us or comment in the video.